Monday, 10 July 2017

Russian Civil War workbench and plans

So with the arrival from St Petersburg of Leonids Russians I have been enthused by painting the Russian Civil War again.

It has however thrown up some dilemmas for me too.

First things first though. When researching what cavalry I would do next I realised the siberian cossacks I had were wrong. The source I had used gave them with a yellow band and yellow crown to the caps. The crown should be blue.  So nothing for it but a repaint. Here they are mounted.

Dismounted I only had 5 so added 3 more and repainted their caps. Basing still to finalise of course.

Next I wanted to finish off my second unit of Alexsaiev like many of my units I had gone for 12 figures previously so had half a unit over when moving to 8 or 9  figure units for Triumph of the Will.

For standard foot units I have gone for very scruffy looking units and included the odd parade cap for a little colour. I used the old 1904 imperial parade cap colours.  Red for rifles and green for normal foot with different coloured shoulder boards and cap band for the different battalions in a regiment. I know they should really be khaki but cant help a touch of artistic licence.

This base finishes another unit. It also has one each of the manufacturers I am using. Left to right Leonids, Footsore, Copplestone. They fit together quite well.

I then came to the cavalry. With a unit of 10 red capped cossacks I decided 6 more from Leonid would be ideal. Now these cavalry are just lovely, but I am not convinced they fit with Copplestone. Theres the dilemma. Do I leave like this or get two more from Russia and use the Copplestone ones as the start of a further unit. I cant decide.

As dilemmas go its hardly life threatening but I do need to decide. I am also seriously considering my next unit once the infantry are painted. I like the idea of a unit in the Caucasian Native Cherkesska coat. I like the idea of different coloured coats and hats with some of the larger fur hats worn in the savage division. I have the first two of these from Leonid the rest may have to be head swaps or greenstuff minor conversions on Copplestone Kuban Cossacks. Food for thought.

Thats it for now. Thanks for reading.

Sunday, 9 July 2017

Sikh light cavalry

Shot post to share another finished unit, this time Sikh Irregular light Cavalry,

Got a few Sikh Wars units sat with the basing department over in York at present, for now these few will have to do. Mainly Foundry Sikhs with the odd Afghan thrown in, I will be fleshing these out with Perry Afghans.

They join two units in chain mail and armour, once I have the rest back from the basing department I might do a quick review of the forces completed so far.
 The building doesn't exactly scream Punjab so apologies but it is a really quick update.
 I have Bengal Sepoys, Sikh Khalsa regular foot and both irregular Matchlock men and irregular spear and swordsmen on the basing table.
Photography not great please accept my apologies. Few Russian Civil War units to follow and then hopefully I will have my next unit of Saxon hose complete to share.

Thanks fo reading.

Sunday, 2 July 2017

GNW Swedish Army Review

So having finished the last unit of guard and reached my initial project goal for the foot i thought a review would be a good chance to try out the camera on the tablet.

So first up is the guards brigade.

 Then second brigade including the grey coated Tremanning and Femanning units.
 Brigade three all in pokalem.
The artillery.

The dragoons. 
 The horse at least another 6 of these to go.
 And finally the whole lot so far. 12foot,3 guns,6horse.
Getting the hang of the tablet. Lets se how it goes.

Thanks for reading.

New Russian Civil War Figures Workbench

I have just finished the first three of Leonids  Russian cavalry for the  Civil War period and thought I might share the results. Using the tablet again so chance to see if its any easier. At the same time photobucket have decided to charge 400 dollars for third party hosting so I have also switched to flickr.

Leonid is a Russian gamer from St  Petersburg who had a range of  Russian Civil War figures commissioned I think by the same chap who sculpts the lovely studio Siberia figures but I nay be wrong.

The attraction for me is that it adds some variety to the Copplestone range and allows me to finish units off.  I think i mentioned before that under old rules I had 12 figure units and having moved to 8 figures I had an opportunity to increase the number of units without buying and painting lots.

The first figure that got my attention was a Kuban cossack with rifle. It issuch a lovely figure. Added to this I had 7Kubancossacks who were short of the last figure.

The first picture shows 2 Copplestone cossacks. The second is Leonids. The last is both together.

 Being really pleased with how that came under out I also made a start on some Siberian Cossacks. In similar vein I had 2 already left over so needed 6 more here are the first two. First 2 Copplestone again then the lancer. This figure had his sword damaged a little so I decided to drill his hand out for a lance and I am really pleased with the result. I also used a Copplestone horse whilst Leonids were drying. These are a bit bright with their white gymnastirka shirts but I like them.  The last is a Leonid figure on original horse with shouldered sword. Then a group shot.

Wednesday, 28 June 2017

Last of the Swedish Lifegaurd

Those of you seeing the title and hoping for Blondes in swimwear will be sadly disappointed.

This is the fourth and final battalion of Swedish Foot Guards or Liv Garde Til Flot. Giving me a round 4 battalion brigade and also the 12th battalion of foot so three complete brigades or a full division of infantry. I do intend to do another 3 or so but for now I wont be painting Swedish foot for a while.

 I do love the aggressive stance of the Swedish foot from Ebor, 14 of these figures are Ebor including the officer leading from the front. The other four are from the old foundry range which is still really nice and fits with the Paul Hicks sculpts surprisingly well.
 Flags are all from Warfare miniatures and really do make the units I feel.
 The "vurtual third rank" is visible in these last two pictures.

Having completed the first twelve I may have a bit of a review and photo them all together. Perhaps a better trial for the camera on the tablet?

Watch this space.

Tuesday, 27 June 2017

Workbench update

So,trying to overcome some technical issues as my work laptop now blocks all blogs after recent hacking of the NHS. This post isp artially a test of the tablet donated by the finance department.

The good news is I am making progress again on the Great Northern War.

 The camera seems ok its actually the lighting thats poor for both the saxon horse and foot.
I have also made progress with the Russian Civil War collection.
 In this first picture 5 figures finish off a unit. The two at either end from a new private range from Russian gamer Leonid. They fit really well with copplestone although both make the Tsuba officer look small.
In this second picture the three figures also finish off another unit. The smaller figure to the left is a WWI footsore officer.

So this has proved quicker just need to decide if the camera is up to it and if I can get on with the smaller screen with no proper keyboard.  Perhaps try it with a larger post after I load up the last of the swedish guard next.

Saturday, 24 June 2017

RCW General Drozdovski Regiment

The basing department has put a couple of units over the line for me, here is one I did from scratch over my minor recent Butterfly period, which I am still partly caught up in.

The Drozdovski were initially a regiment of officers without their own units, eventually developing into their own division. Many early Civil War White units were filled with officers fighting as troopers as their own units had mutinied at the end of the Great War.

It is likely that most did not have the black uniforms depicted in many of the images available, but I do like this uniform so decided that some of my unit would have elements of this. So the commander is all in black but his troops have a mix of Khaki, black and even a couple of officers blue/grey sharovari trousers. I am quite pleased with the overall effect.

The figures are mainly Tsuba Miniatures by Paul Hicks with a couple of Copplestone additions. These sculpts are just lovely and the peakless caps particularly useful for this unit.

Its been a while since I painted any Russian Civil War figures and our recent game has inspired me. As my units are now typically 8 figures strong and for my old rules often were in 12's I am taking the "spare" 4 figures and adding to them to create more units. Its a quick way to get a few more on table.

Next to share will be the last of the Swedish Guard's and some Sikh Cavalry.

Thanks for reading.

Wednesday, 21 June 2017

AWI Playtest British Grenadier

So I had a great game at wargaming chum Dave's just over a week ago. Apologies for the delay in my report, laptop issues!

For the most part we have used Black Powder fro the American War of Independence, I like the flexibility and speed of the games and they do feel like they suit AWI. However we have used them for a number of periods and Dave was keen to try British Grenadier which he had played before with varying degrees of success.

So Dave invited Howard and I to try a game using his fantastic collection. Howard and I would command a British Brigade each trying to catch a retreating Patriot/Rebel army. Dave would play the American forces who had turned to fight a delaying action.

We played on a  12 by 5 feet table forces were:


Howards Brigade
4 battalions of foot (Including one of guards and one of loyalists
1 company of Jaegers
2 field guns

My Brigade
4 battalions of foot including one of Hessians
1 company of light infantry skirmishers
1 lights gun
2 troops of loyalist cavalry


Defending the road:
One Brigade of four Continental Regiments
2 Field Guns

Hiding in the woods to the left:
Brigade of 4 Militia regiments
Light gun
Company of Rifle skirmishers

Hiding in the wood to the left
Brigade of 4 Continental regiments
Company of Rifle skirmishers

So 12 regiments of Americans essentially ambushing 8 battalions British.

 The British were designated in loose order and moved on the roll of 2 average dice. Picking up a disruption point on the roll of a 2. Hessians moved on 2 d6 as close order troops picking up disruptions on a 1 or a 2. So average movement of about 8 inches a turn. Musketry range is 12 inches.

The first thing I found was that moving in column did not seem to have any benefits at all So I quickly stopped.
Units can take up to 3 disruption points. In terms of casualties the first three can be taken as disruption points before figures are essentially removed. This means keeping DP's down is really important. You can remove a DP by doing nothing for a move. You can remove two if you do nothing and attach a General. This all feels very realistic, dressing ranks and filling gaps. It does however also have the effect of slowing down an already quite slow game as players try to keep DP's to a minimum before they get into musketry range.

The British spent about 45 minutes advancing steadily and taking small amounts of DP's from movement and the American artillery before the American ambush revealed itself and advanced from the woods. From my brigade the fusiliers got a good roll and advanced to musketry range. Unfortunately DP's from firing and movement meant they failed to go in on their charge and the closing volley from the continentals in front of them forced a retirement blocking the Hessians behind them from any movement.

The skirmishers on both sides moved into a long musketry duel which lasted the whole game as both sides forces were whittled down. The rest of the foot and the cavalry manoeuvred to get into strike range where cold steel could potentially carry the day.

The British foot were taking heavy casualties on the left from Dave's militia , with the guards being forced to retreat due to mounting casualties and a morale test, heavy casualties also in the centre from his guns. On the right the first troop of cavalry managed to charge the flank of a continental regiment and our first melee ensued. We were now about 2 hours in.

The continentals were able to perform an emergency manoeuvre to turn and face the cavalry charge but could not get a volley off in time. The melee resulted in a  retreat for the continentals and the cavalry pursued, however with three DP's they would not be allowed to charge again and finished their compulsory pursuit 3 inches in front of the continentals who would be able to fire at them next turn. Oh dear.

Mean while int he centre a musketry duel saw both sides start to take heavy casualties. The British Highlanders charged a continental battalion and forced it to retreat, whilst the second battalion of highlanders charged the guns with predictably bloody results. I wont do that again!

 The second troop of cavalry charged the flank of a second regiment of continentals with almost exactly the same result except the cavalry were able to avoid a disastrous pursuit. We were in amongst the rebels but making heavy weather of doing anything meaningful to them.
At this point after about 4 1/2 hours of gaming we called a halt and took stock.

It had taken a long time to come to grips and despite 4 melees and numerous bloody firefights every single unit was still on table. The Americans had 3 units retire and the British 2, but all were still on the edge of the fighting and available to be rallied and rejoin.

This left us in a quandary. The game had played well, felt fun and realistic, but took far too long to get to grips and simply did not give us a result. All Dave's previous games had the same outcome. Our experience of Black Powder had been pretty much the opposite, less period flavour but quick movement and a result in 2-3 hours for big games, so what to do?

We have decided that another game is in order and we want to consider some alterations. Start closer, increase movement, increase firing ranges. Nothing dramatic, just 2-3 inches on each and maybe starting a foot closer. This perhaps being the best way to see if we can bring the British Grenadier system to a point where we can achieve a result in an evenings gaming.

We intend another game soon and I will share the results, In the meantime the basing department has been for a visit and I have some goodies to share so watch this space.